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Texturepacker json exporter
Texturepacker json exporter






texturepacker json exporter
  1. #TEXTUREPACKER JSON EXPORTER HOW TO#
  2. #TEXTUREPACKER JSON EXPORTER UPDATE#
  3. #TEXTUREPACKER JSON EXPORTER FULL#
  4. #TEXTUREPACKER JSON EXPORTER PRO#

Sprite sheet coordinates divisible by the passed value

texturepacker json exporter

align-to-grid Ensures that the top-left corners of the untrimmed sprites are placed on maxrects-heuristics Heuristic for MaxRects algorithmīest Tests all available placements and uses the result with the least used space Grid Places sprites on regular grid, the largest sprite determines the cell sizeīasic Simple algorithm for tilemaps and atlases (free) MaxRects Powerful packing algorithm (extended) Might require enabling allowfraction on some variants if no common force-identical-layout Preserves the layout across multiple scaling variants Maximum texture size will be used (default: 2048x2048) : optional maximum size of the texture, if not set the only sprites which match this filter will be added to the variantĪllowfraction allow floating point values for this scaling if no commonīase factor can be calculated (force identical layout) name of the variant, used to replace in file names, e.g. variant Adds a scaled variant of the sheet. You can use * and ?, make sure to escape the wildcards when working with bash ignore-files Ignores all images fitting the given pattern (may be used several times)

#TEXTUREPACKER JSON EXPORTER FULL#

Uses full regular expressions, make sure to escape the expression replace = Replaces matching parts of the sprite's name with prepend-folder-name Adds the smart folders name to the sprite names Use this if your sprite sheets are not stored in another folder than your data files. texturepath Adds the path to the texture file name stored in the data file.

#TEXTUREPACKER JSON EXPORTER UPDATE#

force-publish Ignore smart update hash and force re-publishing of the files source-file Name of the source output file (cocos2d-x) header-file Name of the header output file (cocos2d-x, spritekit, plain) classfile-file Name of the classfile output file (monogame) class-file Name of the class output file (spritekit-swift)

#TEXTUREPACKER JSON EXPORTER HOW TO#

Plain Exporter to demonstrate how to crate your own exporters Unreal-paper2d Format for UnrealEngine / Paper2d Unity-texture2d Input format for the Unity(R) TexturePacker Importer Unity Text file for Unity(R), json format with. Spritestudio OPTPiX SpriteStudio 5 CellMap File. Spritekit-swift plist format for SpriteKit, with swift class file Spritekit plist format for SpriteKit, Objective-C header file Spritesheet-only Exports only the sprite sheet without data file Sparrow xml file for Sparrow/Starling SDK Shiva3d-jpsprite Shiva3D with JPSprite extension Phaser-json-hash JSON hash data for Phaser Phaser-json-array JSON array data for Phaser Monogame Input format for the MonoGame TexturePacker Importer LibRocket Exporter to demonstrate how to crate your own exporters Less Creates a LESS file that can be incorporated into a sprites arrangement Kwik Exporter for Kwik using new image sheet format. Json-array Text file for json/html as array Godot3-tileset Godot 3 TileSet - requires importer Godot3-spritesheet Godot 3 SpriteSheet - requires importer format Format to write, default is cocos2dĬaat Exporter for CAAT - the Canvas Advanced Animation ToolkitĬocos2d plist format version 3 for cocos2dĬocos2d-v2 old plist format version 2 for cocos2d (deprecated)Ĭocos2d-x plist format version 3 for cocos2d-x with polygon packingĬorona-imagesheet Exporter for Corona(TM) SDK using new image sheet format.Ĭss Creates CSS sprite sheets, responsive, with retina/highdpi supportĬss-simple Simple CSS sprite format for web design Pvr2ccz PowerVR Texture Format, PVR Version 2, compressed with zlib, cocos2d header, deprecated Pvr2gz PowerVR Texture Format, PVR Version 2, compressed with gzip, deprecated Pvr2 PowerVR Texture Format, PVR Version 2, deprecated Jpg JPG image format, lossy compression, no transparency Pvr3ccz PowerVR Texture Format, PVR Version 3, compressed with zlib, cocos2d header Pvr3gz PowerVR Texture Format, PVR Version 3, compressed with gzip Pvr3 PowerVR Texture Format, PVR Version 3 The format type is automatically derived from the sheet's file name texture-format Sets the format for the textures. sheet Name of the sheet to write, see texture-format for formats available gui Launch in with graphical user interface

#TEXTUREPACKER JSON EXPORTER PRO#

*.tps file created with TexturePackerPro (requires pro license)Īdditional set options override settings in the *.tps file Recursively adds all known files in the sprite sheet (c) 2014 by CodeAndWeb GmbH - Usage: TexturePacker Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.








Texturepacker json exporter